Essay sample library > The Addition of Using Video Games on Teenagers

The Addition of Using Video Games on Teenagers

2023-03-30 12:53:03

I indulge in the introduction of video games for teenagers Since then, I tried looking around and I noticed that the popular game in use is a video game. This type of game hosts advanced display and use. This phenomenon spreads especially in adolescence. My older brother is fifteen, and he is addicted to playing video games. He spent a long time and played without tiredness with outside friends. This wasted his time, but his attitude was changed and shifted by addictive performance.

It can be concluded that video games are a type of entertainment that is not suitable for children and teenagers. This evaluation is based on a series of adverse effects of excessive video games. Young people spend countless hours to play video games, and they tend to cause blindness and obesity. In addition, they tend to be more aggressive than colleagues who do not play video games, and they are faced with difficulties in social adaptation. In addition, video games may make poisoning as severe as alcohol and anesthesia, and recently media reports have been reported on the death of video game players. This series of facts helps negatively evaluate video games as bad behaviors for children and teenagers.

Literary Commentary Video game poisoning is a big problem in our society. Many children and young people spend too much time playing video games everyday and cause countless problems such as violence, hostility, and social isolation. These are just a few examples of the many problems facing teenagers get intoxicated. However, video game poisoning has been proven to be related to academic performance and social skills. (Chui et al.

Today 's teens are doing a lot of video games. Video games are highly addictive and contain many mature content. In the United States, about 97% of teenagers play video games. The local video game industry is bringing nearly $ 12 billion in annual revenue. Many studies have shown that violent content video games are related to violent behavior. This concern is important as most common video games contain violence. An aggressive increase in behavior is related to the time it takes for a teenager to play a video game. (Gentile & Anderson, 2003) showed that playing video games may increase aggressive behavior, as violent behavior is often repeated through video games. This iterative process has always been considered an effective teaching method to strengthen the learning model.