The Horizon Report issued by the New Media Alliance and EDUCAUSE Learning Program reports on trend technology in education. In the 2010 edition, the authors identified six technologies that we believe will be mainstream in education within six years. This report identifies mobile computing and open content that may become mainstream over the next two years, e-books and simple augmented reality over the next four years, and gesture-based computing and visual data analysis over the next six years To do.
At the 2nd time of the 3rd series on the trend of 2018, we are currently focusing on technology. In this article we will look at social trends generated by technology, not technology trends themselves. Before VR, block chain, mobile first method, addressable media, voice, mood recognition, there are many articles about AR. Data driven content and video content. Here are just a few trends. Instead, I will focus on the social and cultural nuances that are directly influenced by technology, especially the nuances related to the Z generation, also known as The Maker Generation.
HubSpot's latest research on popular content on the Internet (Digital Consumer Trends Report) shows that interactive articles and social content are behind it and that the video is clearly the winner for most companies and viewers . The most influential people in the past few years have occupied the mainstream of video, but this year we have seen obvious signs that many publishers are turning to video production. To my surprise, at least for us, Millennials was slow to change from buying sports shoes and accessories to buying a house, baby clothes, and B2B software. All of these are popular for mobile-oriented content and show how mobile phones fit in today's lives.