Psychologists are confirmed that playing violent video games is related to extreme and ruthless behavior
In almost a decade of research review, we found that exposure to violent video games is a "risk factor" to increase aggression.
However, the same expert team said that there is not enough evidence to suggest that the impact of games such as "Call of Duty" and "Grand Theft Auto" will lead to criminal activity.
The findings urged people to seek more parents in the American Psychology Association (APA) to control video game violence.
According to APA's Violent Media Working Group's report, "This survey shows that increased use of violent video games, aggressive behavior, cognitive and aggressive attacks, and social behavior, empathy, aggression There is a consistent relationship to the decline in sensitivity. "
According to the report, one person does not actively or violently act, even if it affects. Instead, it is "accumulation of risk factors" that leads to this behavior.
That added: "The research studied here shows that the use of violent video games is one of the risk factors."
APA is urging game makers to strengthen parental restrictions on the amount of violent video games.
Earlier this month, at a conference in Toronto, Canada, the association's steering committee is a video that allows people to concentrate more on violence and makes the game more suitable for the age and spiritual development of the players I also requested a game evaluation system.
Dr. Mark Appelbaum, chairman of the APA Task Force commented, "Scientists have been investigating the use of violent video games for over 20 years, but so far violent video games lead to violent behavior Whether studies are very limited.
However, the relationship between the violence of video games and the increasing aggressiveness of players is the most studied and maturing in this field.
The thing that researchers must do now is to conduct a survey to investigate the impact of video games on people at risk of attacks and violence by combinations of risk factors. For example, how do depression and illegal activities interact with violent video games? "
The working group conducted a comprehensive review of over 300 violent video game studies announced between 2005 and 2013.
"There are some differences between individual studies, but there was a strong and consistent general pattern in the research that provided confidence in our general conclusion," Dr. Appelbaum said .
"Like most scientific disciplines, the images provided in this study are more complicated than those normally included in news coverage and other publicly available information."
Psychologists have discovered some drawbacks of the literature, including that they could not find behavioral differences between men and women playing violent video games.
They also criticized the lack of research on the effects of violent video games on children under 10 years of age, or on the overall developmental process of children.
Children who did not go to school because of poor academic achievement and failed to achieve results may become violent or actively act. This is a false accusation of facts based video games that may be related to various other activities. Spending six hours a day by watching TV, shopping, going to sleep and depending on how people use time efficiently will affect school performance. In Lester Haines' s article "Violent video games do not cause aggression", Illinois University survey on the relationship between violent video games and real world aggression, and points out from their initial survey results A long-term survey shows that violent games "did not lead to a significant increase in aggression".
This does not mean that the video game always causes discomfort, feelings, and behavior for all children. In most studies, a small association has been found between violent video games and certain types of attacks, but some people can not find such associations, or in some cases find them. As a clinician, I know that it is not always easy to move behavior from one situation to another. My job will be very simple if only children are doing their exercises in my office when they are with colleagues and family! Children will behave differently from mom and dad, school and family, friends and siblings. It is unthinkable that violence in video games automatically shifts to offline. violence