In the past decade, we rely on communicating with friends and colleagues anytime, anywhere, from just getting used to what we were slowly accepting. The ability to access and share the media on any device, and the ability to make your ideas and documents work and communicate to people around the world. Technology will not function in practice or it will become unusable tomorrow. This effect has been witnessed all over the world, and as a result our economy is affected.
E-mail, remote medical care and telemedicine, Internet, mobile phone technology, SMS, video conferencing, smart phones, 3D printing, high-fidelity simulation, virtual reality, such as Second Life Virtual World, a social media network, built-in sensor networks, global positioning system bio electronics information literacy, evidence-based practice, clinical decision support, meaning development, business by expert network, distributed expertise, knowledge management beyond the boundary, knowledge engineering, standardized guidelines, fuzzy case-based reasoning, cognitive science theory understanding and Complexity adaptive system theory
Interestingly, smartphones and related technologies are paving the way for virtual reality themes. Mobile chipset, processor, screen, related to the smartphone of the rise, such as sensor technology technology is helping to virtual reality from entering the central stage. The most important is the advance in performance and miniaturization. VR has received many benefits from it. Another important aspect in judging the virtual reality and its vision for the near future is to carefully consider competing things. Some people are watching it from the viewpoint of competition between real world idealism and perfect simulation. I think that this is too much now. How do you next highlight the traditional media resources such as television, internet, radio, classic computer / video / game machines? Looking at this comparison is very meaningful.