Alex started with his article and told us that the Netherlands Supreme Court ruled that a young game player almost stolen things from other players.
This article will undoubtedly appeal to other gamers, but he will explain the facts about MMO for those who may not be used to games.
He expressed his reasons for opposing the court's ruling, using his personal experience and opinion.
"Video games are escaping from reality, not people or investments that should be compensated."
Alex then enters the basic ethics and rules of ordinary MMO and points out that it does not violate the rules.
Why are people being sued in the real world as violating the rules of the virtual world?
I agree that the author should not sue this particular gamer, but I think authors are biased.
During my 'disappointed' teens, I spent a lot of time and money on MMO called EVE Online.
Artists usually spend a lot of time and money on their supplies and masterpieces for the joy of 'escape from reality'.
Because exercise is a way to relieve stress, fitness players and healthy nuts spend time and money on fitness equipment. "Escape from reality"
Writing and blogging (the author itself is doing it) takes a lot of time. But it's fun, is not it? "Escape from reality"
In short, I think this is a well-written article containing facts and evidence supporting the author's opinion.
I agree that young gamers should not be sued by not following the rules of the game.
Graved1gger "Guild Wars and World of Warcraft." Video. Youtube.com April 9, 2006 Website March 30th 2014
Block, Richard H., Mauredine Dali. Gogin and Francine Weinberg. "Whether you should appeal gamers with virtual theft" Norton Field Writing Guide, reading and manual. New York: W. W. Norton, 2013.727-29. Print
Alex Weiss talks to a boy sued by a virtual crime committed by online video game Runescape, "Game players should be sued with virtual theft?" The Netherlands Supreme Court ruled that teenage game players committed a crime of stealing virtual items, amulets and shields. The court said that it gave them real value because little boy spent a lot of time on video games to make these items. Weiss stated that this is a dangerous possibility and it is also happening with online multiplayer games. In his own teen, he did some of the same things the boys did when he was playing Eve Online. In this game, players can spend countless hours, days, even months to complete the achievement of the game, but the game encourages players to steal items from other members. In the game Runescape, it is somewhat different
Author Alex Weiss explains social, public policy, and issues affecting life first, "can game players be sued by virtual theft?" The example provided is from the Netherlands Supreme Court. Youthguard was sued as stealing two virtual items in an online video game. The Dutch Supreme Court's claim is the time it takes to get "stolen items". Creating a strategic plan is a planned and cruel thing. A writer Weiss believes that "video games are not jobs or investments people should be compensated for: they are escaping from reality" (731). After all, there is absolutely no way to acquire items in video games, so it really is not harmful. Online and CD video games are reality, trying to eliminate the current life of our human life. For example, Weiss said, "I played an MMO game called EVE Online in Space Capitalist Hell in my unfortunate teenage years" (731).
Reading, Alex Weiss's "Whether gamers should be sued for virtual theft" is an example of discussion articles. Weiss showed the strengths and weaknesses of this problem and showed the overall position of his argument. As Weiss said, his stated reasons support his argument as to how hypothetical theft is condemned by foolishness. For example, he said, "As a reformed online game thief, this ruling has no meaning to me" (731). He explained why this "problem" has no meaning and should not be a reason for accusing young people. The author contains background information and does not contain many sources of information. His paper is based on the overall view of his view on this subject. Generally, 'state his position and inform the audience of his view on this subject. For example, he said, "Video games are not jobs or investments to be compensated, they are escapes" (731)