Self-reflection, or "self-reflection" text can be defined as a structure that "reconsider yourself ... sometimes breaks the boundary between itself and the world". Likewise, autoreflective works can also make it recognize that what text and games are seeing and reading by viewers and readers is actually expression rather than "real life". In order to fully understand the concept of self-reflection, we should probably see what some people think is the opposite of this device: "The classic Hollywood story" The witness is indeed real life .
Self-reflex - Contrary to the "transparent" style (related to Hollywood movies), the style of self-reflection is a means of uniquely identifying the structure. For example, a movie about film production or a movie that destroys the world of the story (deliberately breaking 'stitching') can attract attention rather than 'real' events or actual events to people watching the movie I can do it. . Supervision Theory - The way of movie research, director is the most important force behind making movies, he / she is the "author" of the movie. The style and theme of the director will therefore appear in all the movies he / she supervises. Some producers, writers, and stars may also be viewed as directors.
Reflectivity: Self-recognition in movies, let people pay attention to their own structures (editing, camera movement, performance etc). Recursive movies often try to remind viewers that they are watching a movie. They can focus on the formal elements of the movie (such as limits of the frame). Alternatively, based on race, ethnicity, and gender, you can check the social or political influence of the movie, including how the movie is objective, alienated, sexually desired. Detection time; the duration of the operation by editing the operation, not in real time. For example, an editor can use the crosscut or cutaway to zoom in or out real time to change the duration of a movie. For example, if you cut out a part of a movement, you may cut out most of the movement when you cut it. For other ways to manipulate time, see Fast Motion and Slow Motion, Jump Cut, Reverse Motion and Freeze Frame.