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School Shooters Direct Connection to Violent Video Games

2024-02-03 14:56:28

Dylan Klebold, Eric Harris, Adam Lanza, Steven Phillip Kazmierczak, and Seung-Hui Cho all have common things, a total of 149 people died, considered as enthusiastic violent video games . The player commits suicide immediately after the attack. For the public, school shooters seem to be directly related to violent video game play, playing games can lead to violent behavior.

In the past few decades, several large shooting games had a history of violent video games. According to the news, Newtown shooter Adam Lanza is "crazy" for video games. It is said that Norway's striker Anders Behring Breivik played 16 hours of world of warcraft everyday until switching to "Call of Duty: Modern Warfare" claiming that he had given up the game and trained with a rifle. According to the report, the Aurora Theater shooter James Holmes is a fan of violent video games and the movie "The Dark Knight". (Holmes has been reported to imitate hair before attacking to mimic a clown.

Shooting a high school in Broward County, Florida on Valentine's Day, the familiar metaphor reappears. Usually when young people are archers, people will try to condemn the tragedy in violent video games and in other ways. Media Florida legislator Jared Moskowitz was linked the day after the shooting and said, "This is a video game, ready to pick students." In January this year, Benton Province Governor Kentucky criticized pop culture, "I can not celebrate the death of a video game, I can neither celebrate the death of a TV nor celebrate a movie," he told reporters. Death, celebrate death with lyrics of music, eliminate morality and authority consciousness and expect that such things will not occur. "

There was discussion on the relationship between the shooting criminals at school and the types of media they consume. Popular profiles for school shooters are people who have played or have played violent video games. However, many researchers believe that this situation is wrong or wrong. Ferguson (2009) argues that the third variable of gender explains the illusional relationship between the use of video games and those shooting at school. Mr. Ferguson explained that most school archers are more offensive young men than others. Most players are also young men. Therefore, school shooter games are the point of view of people playing violent video games and seem to be more easily explained by the third variable of sex.