As we all know, we live in the technical era. Computers are an irreplaceable tool in everyday life for most people. Adult users usually use it for business purposes, but teenagers use it for computer games. Computers are part of our lives and are an important part of the field of living and leisure. Most young people currently play computer games and are browsing the Internet at free time. Computers have become one of the most popular time consumers of all ages and adults and students.
As computer technology continues to evolve, the quality of people using computers for work or entertainment purposes is rapidly improving. There are many factors that cause computer poisoning, one of the reasons being that most students need only what they need to earn their own time. Some students use computers to avoid reality, such as school, work, and possible personal problems. Also, because computers represent the challenges they can overcome, you can feel a sense of accomplishment in the virtual world, eliminate the error, and evaluate the time just by pressing a few buttons.
This study was designed to evaluate a variety of factors that caused STI College Taft students to get absorbed in computer games. Researchers prepared the following questions.
This study urges students at STI College Taft to understand the causes, obstacles and adverse effects they can get through the computer. In addition, these studies also hope to encourage quick searching for ways to prevent computer addiction.
These studies focus on computer poisoning. How STI College Taft students affect computers is based on a variety of factors such as learning, personal problems, emotions, physical and mental, time, finance, society, and so on. I also investigated the reasons for participating in this issue. We also investigated the signs and effects of computer poisoning. We emphasized several alternative solutions to this problem.
We limit this research through computer poisoning information until we get results and finally make recommendations to help our students solve their dilemma about computer poisoning.
An addictive observation on computers, especially computer games, can be traced back to the middle of the 1970s. Addiction and poisoning behaviors are common among users of the University of Illinois PLATO system. UK e-learning scholar Nicholas Rushby ratio (Nicholas Rushby), 1 published in his book 1979 (Introduction to Educational Computing) published in 1979 (Educational Computing Introduction) may suffer from withdrawal symptoms I do not think so. M. Shotton used this term also in the 1989 book Computer Addiction. However, Shotton concluded that "addicts" are not really addictive. She believes that relying on a computer is more rewarding and better understood as stopping entertainment and may lead to a career in that field. Computers are not sociable, people who go out become hermits. Rather, they provide a source of inspiration, excitement and intellectual stimulation for introversion. Shotton's work seriously questioned the legitimacy of computer poisoning
Do you want to find out why you got crazy about computers? There are many reasons for computer poisoning, but it may be the result of psychiatric disorders, addictive personality or other factors. In many cases, computer poisoning is the cause of potential problems causing anxiety and similar psychiatric disorders. There are various types of computer addiction, each of which is usually characterized by an excessive type of computer use or method. For example, some people do not want to spend time on the computer, they simply take time or repair computer to reprogram on the network - this is still addictive, it is network addiction and Internet addiction It is completely different
Physiological factors are one of the important reasons for computer poisoning. The biological aspect is uncertain whether it is online poisoning or offline addiction. Studies have shown that computer addiction increases dopamine and changes brain chemistry. On-line computer dependence is almost the same as drug addiction, and individuals are seeking new ways to feel better. They feel virtual life is more attractive than real life. The heavy use of computers seems to be less dangerous than drug abuse.