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Relationship between Violent Video Game Playing and Social Interaction

2024-01-01 22:51:15

Introduction Playing video games is considered to be the cause of negative behavior by children and adolescents. As these video games become violent, discussions on those adverse effects become more serious. Instead, there is a report that ties video games to positive outcomes and precious social skills. Studying the relationship between video games and their effects shows the relationship between the game and "social interaction, achievement, immersion, emotional instability and aggression" (Kneer).

Despite the exact nature of the relationship between violent video games and violent or aggressive behavior there is still substantial evidence linking video games to violence and its relevance. As with the law prohibiting the sale of violent video games to minors, our role in social control is somewhat unknown, but video that is ineffective against such social controls Discussion on the use of games is too simple. A deeper and critical analysis of the problem from multiple perspectives will help to more fully understand the causes and related factors of pubertal violence and provide a creative solution to this permanent social problem It will tell you the direction. .

Video games are often isolated activities. When children are playing video games, they miss the opportunity to interact with friends and family. These social exchanges are important for building social skills and relationships. Kraut et al. An increase in the use of technology has been found to result in a decrease in social interaction and an increase in depression. Video games are related to player's time distortion. Lau et al. For gamers it is difficult to measure how much time you are actually playing and often people require external intervention to stop the game. Bad time feeling may cause problems in time management, which may delay your child.

Violent video games bring entertainment to millions of people around the world, social interaction through the Internet, and connecting them to other gamers with similar interests. By speaking and playing games to enable dialogue, many people believe that these violent video games act numerous people intensely, reproducing and watching and playing with these games I believe there is. It is ambiguous to blame these games for people's behavior. If someone can commit extreme violence or act on an aggressive land, they will become competent before they can participate in computer games. It depends on whether or not the person playing the game is responsible, knows that it is right and wrong, it just plays a game for entertainment. Violence is not just about video games, it's everywhere around us