A study on recent violent trends and confusion states that "This is an impulse, a strong impulse, the stronger I get, the stronger it is, there is the danger of trying to kill people under normal circumstances according to my fine surgical rules Because they are likely to be arrested, I will not take action. "- Edmund Kemper (6) Ted Bundy. Charles Mansen Timothy McBay. Bondie killed a beautiful woman. Manson's followers killed them according to his order. McVeigh is in charge of one of the most terrible terrorist attacks on the Oklahoma bomb.
Some studies show that violent tendency of children increases and violence increases, but other studies have already revealed these claims. However, more than 90% of American children play video games (in some way), 97% of young people aged 12 to 17 still have problems. bad? People who are the most profitable in the industry, such as game developers and game machine makers, say that if the violent video game is aggressive, the proportion of violent crime in the United States will increase rather than decrease I insist. However, surgeon reports on adolescent violence in 2001 have shown that violent crimes committed by young people are increasing (or not definitely diminishing). As with violent video games, violent violence games are also increasing. Another problem - Are our young people becoming increasingly sensitive to violent behavior in the game?
In a recent study published at the forefront of psychology, Dr. Gregor Szycik of Hanover Medical School and colleagues and others investigated the long-term impact of playing violent video games. "Research problems first appeared in the popularity and quality of video games, and then more and more patients are experiencing problems with clinical work, compulsive video games consumption," Szycik explains To do. Participants in the study were men as violent video games and aggressive behavior were more common among men. Every gamer is playing a first person shooter such as "Call of Duty" or "Counter Strike" for the first 4 years, even if the average of each game participant is 4 hours on average per day. Compare the game with a control group without experience of violent video games and do not frequently play video games.