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Reality vs. Virtuality: Which is More Tangible?

2023-08-25 14:53:03

Reality and virtualism: which is more specific. As an inhabitant of this world, it is easy to fall into a pattern of habitual life. It includes the belief that human life is genuine, but what you think is true is not the case. In this article we raise a question on whether living in a real world is more specific than living in virtual reality. Whether it is poor or unstable, whether or not it is suitable for living in the real world, living in an orderly virtual world will take care of our needs, You can continue with.

There are many problems in the real world and the virtual reality world. Do we control the world of virtual reality to control us, or are we controlling the world of virtual reality? Were we made up of reality composed of flesh and bone, or was it made according to the imagination of the designer? As we enter the deeper world, the boundary between these two paradigms becomes blurred, and answering these questions may actually become less important or less realistic.

The exact origin of virtual reality is controversial, but it is because of how difficult it is to define alternative concept definitions. The first mention of a more modern concept of virtual reality comes from science fiction. Stanley G. Weinbaum's 1935 short film "Pygmalion's Glasses" is a goggle-based virtual reality system that holographically records fictional experiences such as smells and tactile sensations. The first novel to explain virtual reality (VR) is Orinofilm, created by Italian science fiction writer Rino Daani in the 1960s. About 25 years ago, Neal Stephenson's SF "Avalanche" was published. In that novel, Stevenson proposed the concept of the metaverse. Metaverse is a collective virtual shared space. After that, in 1998, in addition to social networking, the project began and users who look like avatars can purchase objects and services using the virtual currency called thetherbucks.

As far as I can remember, I have always been fascinated by the idea of ​​fully immersive virtual reality. When I was a child, I was drawn to a completely immersive VR depiction in the novel - Holodeck from Star Trek, Metaverse from Theeal Stephenson, Matrix. As soon as I began digging down the real science and technology behind fully immersive virtual reality, I immediately noticed that touch is the largest missing part. I read all the things I found in the field of touch over the years and dreamed of becoming a technology on the HaptX platform. At the end of 2012, I came up as far as possible and looked for a partner with engineering stickers and resources to help me achieve my idea.