Anyone who has seen negative comments about this will be abused by their comments. Anyway, I still have to go
Instead, the 400 page book uses the 1980's reference to yield to those who did not invest in that culture.
On the surface, Ready Player One is definitely an annoying adventure and it is more annoying than it can shake a Power Glove. To a certain extent, Ready Player One is the sum of many of its parts. At this level, Ready Player One goes deep into the otaku culture, so it's an interesting, frank and interesting story, but you can not enjoy casual geeks or non-geeks that you can not access (in other cases this is not the case). In this case, 1 trillion copies were sold. But more importantly, the biggest advantage of Ready Player One is probably how mankind escapes from reality. We live in such a world - Otaku culture is spreading in the mainstream of pop culture - As a gamer, comic readers are still puzzled anyway; for some people you still have " I'm an idiot living in my mother's cellar. "Try playing" radiation "every day for 10 days. Games, cartoons, books, movies, etc.
One of the interesting cultural highlights of Ready Player One is that the community of gamers looking for this accurate reality (Second Life is the biggest hitter). So, like its ancestors, Ready Player One is obsolete. Again, it still depends heavily on reference and default in 1980. As a type of cyber punk, wearable technology such as portable deck, goggles, electrodes, Gibson's so-called Microsoft (unrelated to Microsoft) has always been driven to a logical limit. Our culture is still behind Richard K. Morgan's carbon-changing cortical stack, but I am confident that I have reached a place where I can reach the smartphone anytime. Oops this is true if you wear a smart watch.