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Programming Under The Wizards Spell

2023-04-15 11:36:59

Computers are essential tools for modern homes and businesses. Amidst the success of such prosperity, the computer was born out of a very complex and unusable person, a person familiar with complexity, a consumer-oriented and user friendly person. Ellen Ullman's article "Programming under Wizards" is trying to convince the reader that the computer has been over-simplified to an irreversible degree. Simplification of the computer makes it easier for users to use and makes it attractive to customers. Therefore, if you do not understand it, it will be impossible to use computers in ways that American companies desire.

First of all, I will consider using the magical world to simplify computer parts. Our idea is to introduce the concept of programming using various spells taught by a small wizard. This brings "magic" benefits when more complicated logic is needed, as in path finding. We created a project with all the free time. At first, I participated in Hackathon on the weekend so that I can code at the weekend. For core game logic, there are only two developers, only about 4 months to include all semester lectures and tests. Johannes first developed a mini game (abandoned later) that will focus on P2P event logic and will create better engagement in event mode.

The second question: What is the feeling that Muggle marry a witch or a mage? Allow the witches / witches to cast magic in front of their Muggle fellow? Muggle prevents them accidentally getting drunk under spells telling others that their partner is magical? This is based on the following mathematics. In the year of Harry there were five Griffin Doll boys (Harry, Ron, Neville, Dean, Seymour). 7 to 7 people cover all men Gryffindors who are 35 boys. For girls, it is twice, many times, it's 70 years old, this is a complete Gryffindor's house. Then multiply 4 and cover all the other houses, you can get 280 students at Hogwart anytime.