Video games and their problems Children are used to imagining the world. They want to be what kind of people they can be. Over the past few decades, children stopped imagining these worlds. They moved to more virtual worlds, limited worlds. Compared with the real world, children will concentrate more on this virtual world. Modern society calls this world video game. Parents think that they can control the extent to which children play video games. Parents make rules that determine the types of games allowed at home and how often children play video games.
Literary Commentary Video game poisoning is a big problem in our society. Many children and young people spend too much time playing video games everyday and cause countless problems such as violence, hostility, and social isolation. These are just a few examples of the many problems facing teenagers get intoxicated. However, video game poisoning has been proven to be related to academic performance and social skills. (Chui et al.
The purpose of this article is to outline growing problems of dependence on video games for teenagers and children. This article is targeted at people who work with parents and young people who may be crazy about video games and computer games. Is video game poisoning a real problem for children and teenagers? Why are some children and teenagers addicted to computer games? What are the risk factors and warning signs for video game poisoning? What can parents do to help teenagers or children get absorbed in a video game?
Pathological games or video game poisoning are related to teens problems including depression and lower grades. According to a new study of the February 2011 issue of "Pediatrics" (online publication on 17th January), the problematic risk factors are identified in "Young people's pathological video game: two-year longitudinal study" Some gamers suffer a bad result. ) In this survey we surveyed more than 3,000 children in Singapore elementary and junior high schools. Researchers evaluated sick games, weekly game numbers, impulsiveness, social skills, depression, social phobia, anxiety and depression. The spread of morbid games is similar to that of other countries - about 9% of young gamers. Children and adolescents who play more video games, less social motives and are impulsive are at high risk of becoming sick gamers