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Portrayal of Gender in Video Games and its Effects on Society

2023-04-05 08:37:43

According to data provided by Entertainment Software Association, about 58% of Americans play video games. The video game industry is worth more than $ 20 billion and is one of the fastest growing businesses in the US entertainment industry. As the impact on the general public increases, people pay more and more attention to the exact content of these games and whether they will have sustainable impact on individuals outside of the virtual wall. More specifically, the relationship between male and female gender display in video games and their actual sex role is the subject of much research by social scientists.

One problem that may arise with the depiction of sex role in video games is moral responsibility. Williams et al. As stated in the virtual census of 2009 (2009), the character expression of video games does not accurately reflect today's American society, but there are excess and shortage in terms of gender, race, and age doing. An article by Mike Doolittle at GameCritics.com (2009) asks "Is the role of gender in the game responsible to game developers?" Given the comments on page 30 in particular, this is clearly a topic. Another question seen in the Doolittle (2009) article and its follow-up comment is as follows. Is gender performance in video games an artistic expression, or is it due to executives and final profit?

As a disappointing example of all media depicting women, there is a type of video game that continues to provide examples of funny and insightful sexual depictions. Many games make players a role of a particular character (such as adventurous Lara Croft), but other games leave the player's choice of players in the hands of players. In such games, players can nominate the main characters, choose their skills, their personality, and sometimes their gender. Selection of a male or female protagonist may have a big influence on the story, but sometimes it may not be changed at all

It is important to understand the good and bad aspects of video games. Playing games in social situations as part of a balanced lifestyle seems to have some positive effects. Playing violent games is related to some negative problems. Women's depictions in video games have an adverse effect on male sexuality and female identity and self-esteem. Several studies have shown that video games may be a way for students to participate in more learning processes. This is especially true in areas that include analytical skills. In addition to many other teaching methods currently popular, they can offer different learning methods. If you need to use games you are currently studying ways to make the most of educational games.