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Play in childhood

2023-07-08 21:39:34

What you play is a game. The game is not defined as a serious practical purpose, but is defined as participating in the recreation of entertainment and entertainment. Play is spontaneous voluntary activity that is not organized, such as things, body, symbolic use, and human relations. Games are flexible, personalized, grouped, motivated, voluntary, open, or voluntary. (Smith, 2013) (Saskatchewan Provincial Department of Education, 2010) At the time of play, children have gained creative creativity in creative development to improve creativity, learning skills, academic performance.

For example, childhood games offer the first impulse to live a healthy life. Conversely, playing a video game will activate various areas of the brain that are happily related (such as the left ventral striatal loop). This is the area related to reward expectations. More gray matter is discovered in this area for those who play video games more than 9 hours each day. When we play video games, it was further discovered that dopamine is a chemical produced by the brain. This version appeared in many of the above circuits - in particular the nucleus accumbens, the structure of the brain known to play a role in the sense of pleasure, and addiction

There are many things written about the cognitive, social, emotional and linguistic advantages of the game, and the types and stages of games occurring in the infant's classroom. The International Children's Education Association (ACEI) and the National Early Childhood Education Association (NAEYC) recognize and insist on making games an important part of early childhood education (Bredekamp & Copple, 2009). Piaget (cognitive and physical development) and Vygotsky (socio-cultural experience) theory describe children's games as the best learning time (Elkind, 2004). Brain research also supports the importance of functioning at an important time of pre-school brain development (Healy, 2004). Languages ​​support symbolic thinking in gaming environments and are seen as a means for self-regulation, cognitive and social development (Bredecamp & Copple, 2009)