Essay sample library > Parental Responsibility in the Regulation of Violent Video Games

Parental Responsibility in the Regulation of Violent Video Games

2023-08-02 23:34:16

The video game industry ("Game: Improving the Economy") is one of the fastest growing economies in the US, with 2012 revenues exceeding $ 6 billion. With technological innovation, the video industry has created an exciting real world and turned to video games to enter today's large entertainment business. Violent video games (VVG), which set up sales records, are common subjects in many families. Investigation of the impact of violence against social influences, one of the most controversial topics in media research, is angry.

Theme, intense video game. Parents influenced by the media have been trying to ban to put violent video games all into the US market for years. Media criticizes the isolated affair exaggeratedly as a violent game and violent video games can have a positive impact on people of all ages. The media often suggests that violent video games are consistent.

Violent video games are considered the main cause of violence around the world, but they do not actually exist. From 1990 to 2008, according to a FBI survey, sales of violent video games increased, but violence declined. Violence in the game due to violence in the real world is considered complementary, but in reality it is irrelevant. Many parents condemn video game makers in violent affairs, but in reality parents are responsible for monitoring and purchasing violent games. Age (violent video game and youth)

Half of all video games contain violent content, but 90% of video games sold to children over the age of 10 include violent content. Unfortunately, best-selling video games are the most violent video games, parents have less supervision over video games than television viewing. 90% of teens from the 8th grade to the 12th grade answered that parents never checked video game scores before purchasing and 89% said parents did not limit the video game's playing time It was.

Parents are absolutely worried that the kids are playing too many video games, especially violent video games. This is because violent video games often contain many violent acts such as shooting, combat, killing. Indeed, many parents may be concerned that violent video games may affect children's behavior. But playing violent video games does not have a negative impact on children as it does not adversely affect children's behavior. In addition to asserting violence, video games contain a lot of socially useful education and useful information. Articles of Harvard Medical School's article "Violent video game and youth" and Dr. Douglas A. Gentile and Dr. J. Ronald Gentile "Violent video game as a model teacher: Concept analysis" play violent video games Even if it does not have a negative influence on children.