(In the case of tr, it is often aimed at clauses, internal cases are usually proposed for the purpose of being officially proposed as in discussion or parliamentary procedure (proposed)
(Please use negative usually) Please take action
At the end of the 13th, from the immigrants of the UK and France, the old French mobile phone "move, move, start; start; introduce" (modern French literature), "moving, moving start; removed; Continue to move forward from * meue- "push open" (Sanskrit kama-muta "and" probably mivati "push, move;" Lithuania Maui "continues to advance;" Greece amuseasthai "past motors, frequent moire Beyond "amyno" ")
Unchanged meaning evolved in Old French, then moved to English, but now it is rare in French. The meaning of "affecting emotion" comes from c.1300; the idea of "promote or promote some actions" starts at the end of 14c. The meaning of "change of residence" began in 1707. That means "proposal (something) in Congress etc." confirmed first in mid 15c. Related: Moving; Moving
In the mid-15th century "proposal" was born from movement (v). In the meaning of the game since the 1650s. That means "moving behavior" started in 1827. A phrase "in a process from one place to another" started in 1796. American English was spoken in a hurry from 1888 (perhaps it may be useful in the first place).
Another way to think about the movement space is the available movement set (eg high kick, high, high etc.). AI can choose to move and then convert the move into pressing a button. It takes time to judge the movement of each character (Google search and playback will be more), you will need all unique characters. Again, to train the time, simplify the action space to a combination of a one-way control press and one button control press (eg "up + A" or "L"). This recipe reduces the motion space to 35 possible actions. More advanced actions and combinations may evolve over time, but it is up to AI to discover.
When animating a character, each action, each action must exist. It is clear that if the character goes through a series of unrelated actions, the animator moves it instead of the character itself. To convey the idea that the character's mind is promoting that behavior, simple tricks are always to predict with eyes and head. If there is an eye in the character, the eye must first fix the focus of that movement to the first few frames of the head. Then move the head, then move several frames after the body and the main movement. As in inanimate objects like Luxo lamps, head guidance is even more important if your character has eyes. The number of frames that guide the eyes and head depends on the idea before the main action. Before taking action, you need to understand the character's thinking process.