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But by 2014, Minecraft creator Markus "Notch" Persson was tired of managing the expectations and complaints of the Minecraft player community. Large enterprises will notice when posting a half-joke message to Twitter asking if someone wants to buy him. According to "Forbes" magazine, he eventually cooperated with Microsoft and accepted the invitation of video game giant Activision Blizzard and Electronic Arts. Back then most media attention focused on how Microsoft supported mobile presence and how the games were used to support the popularity of Windows. In the second year, reporters showed Microsoft augmented reality technology Minecraft through HoloLens goggles. However, some experienced observers point out that education is where Microsoft can make a big boost from Minecraft.
Microsoft acquired the company behind Mojang's Minecraft in 2014. Since the acquisition, one of Microsoft 's most important Minecraft is developing it as a classroom tool. Over the years educators have used the original game and its modified version (mod) to teach various topics such as ancient Roman history and computer programming. With this flexibility, Ian Bogost, professor of interactive computing at the Georgia Institute of Technology and video game designer, has praised Minecraft as equivalent to Lego or the younger generations of microcomputers.
To understand why Minecraft breaks the rules of traditional games, you need to understand that Minecraft is a toy instead of a game. Minecraft is a modern digital version of Legos. With these digital cubes you can build everything you need for your mind. "My world" is addictive, but it is addictive for all right reasons. Minecraft is a medium that expresses unique uncollected creativity, allows you to explore the potentially unexplored areas of imagination and create what was impossible.