Essay sample library > Media, Video Games, and Boys

Media, Video Games, and Boys

2023-10-14 07:35:40

Americans brought 215 million video games last year; this is more than two video games per family. The domestic income of the video game industry is almost the same as that of Hollywood (Sternheimer 199). Over the past 25 years, games have made progress and become more realistic. But video games teach our children to kill. Jerkin believes that computer games are not art that is popular, emerging art, art that is difficult to recognize, but art is still art. In any case, the critics continue to target it as the video game becomes more complex.

Girls are fascinated by smartphones and social media, but boys are more likely to be interested in the world of video games and often attract school attention. Since many games are associated with a low rank, there are more boys than girls, so it is not surprising to see that this generation of boys is working hard at the university. % To young people Furthermore, as boys become adults, they can not get rid of their game habits. Economists working with the National Economic Research Bureau recently showed how many young American men chose to play video games, not participating in the labor market.

Of course boys have strong demands for achievement and challenges. However, according to the survey, some of the most popular video games are bringing boys out of the real world. Through the "upgrade" within the game to meet the needs of boys to achieve, they feel they do not have to go to the world to solve practical problems. Therefore, society has not received their efforts. Intensive learning suddenly occurs in a short period of time, followed by a strict physical stimulus, a powerful and positive way for boys and men to learn. A rough game develops the frontal lobe of the brain and helps to adjust the behavior. Unfortunately, many public schools are absent from stopping gym classes, which further exacerbates the problem of boys.