Stella Vosniadou is a professor of cognitive psychology at the University of Athens and has a doctorate. Psychology major in Stella Vosniadou, Massachusetts. In the book "How Kids Learn" by Vosniadou, she should seek full participation by students by encouraging classroom discussion and collaboration with all the students attending and participating in the class I proposed. According to the author, one of the most important things a teacher can do is "avoid long-term passive students" (Vosnidaou).
Whether it is a backyard or a grocery store, learning is a fun thing, it is important to help your child discover that it is not limited to the classroom. Let's have fun as a family, spend one by one with each child, and prepare children for something to teach
One thing you can not hear every day in today's world is that learning is fun. It may be for some people, but many children are not so excited. What if there is a way to make your child learn to make it interesting? Well, it is called gamification. According to educational game expert Gabe Zichermann, Gamifiction is a process of attracting viewers using game thinking and game mechanisms. - Imagine sitting quietly in the living room and reading a book, or drinking coffee before a crackling sound. Calm down. Now imagine the big noises, then gunshots, screams, screams and explosions. Things that can make all these rackets. Some children play video games. As technology advances, video technology has become very popular for many years
Video games make learning fun. Your child loves games for color, animation, eye candy, and the benefits of interaction and challenge, and victory. The best way to learn is that learners enjoy at the same time. That is why video games were born as teachers. Let's give motivation to keep children practicing with pleasure. This is the only way to learn skills. In video games, you can also create puzzles such as pleasure in mathematics. Video games can make your child creative. A survey of children and technology programs at Michigan State University revealed that there is a link between video games and creativity regardless of gender, race, and video game type. (In contrast, the research found that computers using computers, the Internet, and video games are irrelevant to creativity)