Math is a built-in object with mathematical constants, functions and methods. It is not a function object
Unlike other global objects, Math is not a constructor. Math's properties and methods are all static. Call the constant pi Math.PI and the sine function Math.sin (x). Where x is an argument to the method. Constants are defined with full precision of JavaScript real numbers
Trigonometric functions (sin (), cos (), tan (), asin (), acos (), atan (), atan2 ()) return or return angles in radians. To convert radian to degrees, divide by (Math.PI / 180) and multiply this to convert it to another way
Note that many mathematical functions have implementation-dependent precision. In other words, different browsers may have different results, and different JS engines with different operating systems and architectures may result in different results.
Returns Ex. Where x is an argument and E is an Euler constant (2.718 ...). This is the base of natural logarithms.
Like most JavaScript built-in objects, you can extend Math objects with custom properties and methods. Do not use prototypes to extend Math objects. Instead, extend mathematics directly.
For example, the following example adds a method to the Math object to compute the greatest common divisor of the parameter list.
The compatibility table of this page is generated from structured data. If you want to contribute to data, please check https: // github.com/mdn/browser-compat-data and send a pull request.
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