Major Changes in the Video Game Industry The first wave of home video games was released approximately 30 years ago. By the early 1980's, this type of electronic entertainment media has become a cultural phenomenon by classic works such as asteroids, cymbals, Dajingang, Pac-Man. Of course, since then, the world of video games has changed dramatically. For beginners, Microsoft, Nintendo and Sony are now major players in the game industry, replacing top games like Atari, Coleco and Mattel.
Influencer is an essential part of the video game industry. With the rise of video sharing services like YouTube, the development of attractive and homemade video game specialists is a threat to traditional major opinion leaders, game journalists. The impact of game media on gamers has begun to decline, especially when large publishers are sponsoring (officially or quietly). Gamers looking for new games and impartial views turned their attention to influencers. This is the foundation for the success of the Twitch platform and users can interact with idle in real time. When all video game contents of YouTube and Twitch exceeded all contents of Netflix, HBO, Hulu, and ESPN, it reached a certain level. Two thirds of the viewers will watch the game content and learn more about the title that you want to play. If overwritten by an important influencer (such as PewDiePie), the game may become a hot topic at once.
The video game industry is rapidly growing. According to current estimates, the value of the world video game market is $ 1.89 billion ($ 42.9 billion and $ 38.3 billion, 2016 figures, respectively), outperforming the combined music and movie industry. At the same time, it is the fastest growing entertainment field with an average growth rate of 6.2% between 2016 and 2020. The number of available games has become surreal. About 1000 games on the Google Play platform, 800 thousand games (including mobile phones) at the Apple Store, and 17 thousands games at Steam (PC). There were not so many games released per month. Only 500 games everyday are released in AppStore, and in 2016 40% of all Steam games are released. There are 2, 2 B gamers all over the world (same as many sports fans). So far there is no indication that video games are an important element of the modern world.