Interactive fiction: computer games When I read good novels, I always imagine myself participating in these activities and traveling with the characters. I can still remember JR.R. clearly. I completed the "Lord of the Rings" for the first time. Turkien. I was just 9 years old then, and the book has a big impact on me. As I have finished talking, I seem to be cycling. However, I participated in this action as a bystander, it is a ghost simply by looking at things, it can not influence what happened, I can not interact with the role I belonged to did.
Zork is one of the first interactive novel computer games. Zork is written in Inform 6. This is an adventure of the dungeon, completely experienced and text finished. The player interacts with the object through command entry - "sword", "bow", "chest", "troll" etc - Go to your destination, attack enemies, communicate through story pages, detailed scenes and long puzzles . Let's call it Lego Box Story. Zork tells a powerful story in a controlled environment, including preset conditions, variables, and results. If the program does not yet have a new object, you can not introduce a new object and the possible outcomes for a particular scenario are limited. If survival can only be achieved by turning to the right, only the creator of the novel is destined, and then the player may not choose to turn to the left - and survive
The first generation of computer games, usually text adventure or interactive novels, the player communicated with the computer via the keyboard input command. Early text adventures were developed for PDP - 11 minicomputers by Will Crowther in 1976 and extended by Don Woods in 1977. By the 1980's, personal computers became powerful enough to run games like Adventure, but by this time the graphics became an important element of the game. As seen in the SSI gold box game, later games combined basic commands and text commands. For example, Pool of Radiance and Bard's Tale.
A computer game or "PC" game is an interactive multimedia type of entertainment for playing on a personal computer. Computer games are normally distributed via standard storage devices such as CDs and DVDs, and are usually read only. A computer license usually requires a license agreement. Further details: Game-based education in college classrooms Computer games or video games are interactive digital media composed of several different kinds of digital games. This game is very different from the first video game Pong (released in 1974), which is basically a digital version of tennis with low fidelity. Since its launch, computer games have grown exponentially and their fidelity has dramatically increased to the level of realism in some virtual environments simulated in the game.