Due to security and user anonymity, the multiplayer aspect of video games can help improve social skills. This anonymity deprives people of their appearance; they can now decide whether they are in the game or on the microphone. This important aspect provides more reasons to open teammates, communicate with teammates and provide them a superior gaming experience. In addition to helping overcome anxiety, they also help to reduce stress. A lot of research has been done in this area, and science has proven that video games can relieve stress than drugs; games can get rid of real difficulties.
The reason is that video games are not only realistic and immersive worlds, they are also the world where player's violence is increasing. Essentially, the more intense the person is in the game, the more likely he will get the rewards for higher spec weapons and move to the new level. Surprisingly, research on 81 video games for teen marketing shows that 90% of people provide high-level rewards of violence to others in the game scene. The most worrying thing is that players in these games are more aggressive in real life than players who do not receive violence or violent punishment.
Will contemporary video games lead to an increase in the level of violence around us? Does the shooting and bombing seen in the news really result from the increase in video game violence and realism? Every day people are exposed to violence through the bombing of TV programs and movies, video games they play, and our graphic information to portray violence and tough global events. Most importantly, media often like to make
Despite thirty years of research on the effects of violent video games and computer games on children, it seems confusing. Does video game lead to increased aggression and violence? Is the video game likely to lead to violence, or is there already a tendency for already violent people to choose aggressive theme toys? The following is a summary of a comprehensive list of published studies, it basically raises the same problem - what is the impact of violent video games? Contrary to most of the articles you might find on this topic, the goal is simply to announce the research and to have the reader draw his own conclusions. There is no agenda here - just by reviewing the published research, the impact of violent computer games on children, adolescents and adults