Identity in Reality and Cyberspace According to the Websters College Dictionary, identity is defined as "maintaining the same state or fact with different aspects and conditions". There are many assertions about the essence of identity in cyberspace. The discourse about the Internet is that you can act as others and express your personal opinion even if you do not know your real identity. I believe that being another identity is controversial and at the same time constructive. Changing these types of aspects of yourself can be overly abused and can be seen in an online environment that can be viewed as a way to express yourself and your ideas.
In her article "Network Space and Identity", Sherry Turkle writes about the concept of multiple identities and analyzes how to increase them through cyberspace communication. Sherry Turkle (): "If traditionally the identity means 1, life in today's computer screens can help gamers rethink the reality, so diversity and video games will create identity You can regard it as an important tool for Internet dating site Match.com. The general business model requires a small subscription fee in exchange for the space to create your own profile. Display profiles: Other users usually use common interests and other parameters for compatible promotion lists and locations.
Texter recognizes the Internet as the first step in building virtual reality, that is, creating a physical identity. Space consensus is an unstable consensus, recognition is a completely coincidental agreement, based on the agreement of both. "(Texter, 1996: 3) The sensation projected on virtual object of imagination