Some problems are solved with a cup of coffee, some problems persist for decades without any solution. The reason is that there is no solution found or too many solutions may be built. Ongoing discussion about video games about social quality is an obvious example. Opponents believe that they are a bad contribution to society, and supporters believe that they are necessary and supportive complements to society. "William Higinbotham developed a game called Tennis for Two in 1958.
The history of the 1972 video game was the first home video game system called Odyssey released by Magnavox. The main games of this system are light gun game and tennis game. At the same time, a game called Pong succeeded in the world. People want to play Pong at a comfortable home, because they bought an Odyssey. Because Magnavox was sold only from their game system, the system sold only about 100,000 units ... Although it is not a more traditional art form, video games have an artistic foundation . Video games are increasingly based on stories and visions. Due to these added artistic elements, it is becoming increasingly difficult to deny that video games are art, but perhaps they are not art defined by traditional definitions.
In this article, I have several reasons to believe that some video games might be an art. Continuity of clear themes connects the history of video games and Western literature, and games share the goal of expression with other recognized art forms. As games became recognized in the art world, museums and art projects began to incorporate video games into their exhibitions and courses. As with the great people who expect us to occupy an important position in art classics, several game designers have reached the position of the director. Like other emerging art forms, video games have an increasingly recognized major work. In addition, game designers use the media to solve the problems of movies and literature that could not be resolved before, and connect video game art with the problems facing modernist movies and literature.
The history of video games goes back to the early 1950's when academic computer scientists began designing simple games and simulations as part of research, or simply for entertainment. In the 1960s, professors and students played games like 3D alignment and Moon Landing. These games are played on a computer such as the IBM 1560 and are moved through a punch card. Video games became mainstream until the 1970s and 1980s when video arcade games and game machines using controllers such as joysticks and buttons, as well as graphics of computer screens and home computer games were made publicly available. Since the 1980s, video games have become a popular form of entertainment and become part of modern pop culture in most parts of the world. One of the early games was Spacewar! It was developed by computer scientists. Early arcade video games were developed from 1972 to 1978. In the 1970s it was also the era of mainframe computer games.