Yeah, this may be absurd but I would like to play with the boss of Lost Vikings. I am not sure about the balance, I basically exclude them because I am not good at numbers. But I think that sharing is fun.
Description: A kind of support designed to block enemy teams and to weaken their position. Tomator has expensive Manasquill, but it is difficult to track and separate, because you can control the space area largely through fields and energy walls. He can use his hero during the battle of the team to give power to the allies or forcefully remove the selected troops.
Features: Limited Edition When Tomator kills an enemy's minions, mercenaries, or heroes, it increases killing experience value by 8%.
Q Alien Deathray The Skillshot Tomator launched a laser skill from a cannon and knocked down the first creep or hero hit. When the device hits a wall or structure, it faints for 5 seconds.
Talent improves damage or faints units that hit the unit, let Tomator build for team battle interruption
W Power trap AOE skill photographer Tomator throws grenades and makes an electronic circle on the ground. The unit falling into a circle will settle for 1 second and will be damaged. Then the circle explodes and gives additional damage.
E: Stop it, stop it! Put the wall somewhere in the Tomator's circular radius. Enemy units can pass through the wall but accept loopholes and 40% slow for 4 seconds
Talent can increase lag or vulnerability by 10-20%, or allow Tomator to hold multiple charges at once
R1: The abductive beam channel hits the enemy's hero with the tow beam, gives 3 seconds of damage per pulse, and decelerates the affected hero in the opposite direction. Tomator can move with a moderate shield between channels but can not use the ability. You can interrupt the beam by crossing its effect area or by killing Tomator. After 3 seconds, if there is still no interruption, please move the hero to the Tomator position.
Upgraded talent increases pulse damage, the closer they are to Tomator, and "pulling" is added to the tractor beam making it more difficult to escape.
R2: Tech Upgrade Tomator strengthens itself or Allied hero through cybernetic upgrade and interferes with all nearby enemy heroes. For 8 seconds, the enhanced hero gets even healthier and gains serious damage and skill improvement.
Depending on his talent, he can upgrade the activation of nearby friendly hero to three people.
In the first game, Tomator captured nominal Vikings Eric, Barreg and Olaf as part of his zoo, but they fled his boat through the time portal and were thrown in time. Three men passed different times and eventually returned to Tomator's ship where they faced each other and defeated him. When he tried to drive it, Olaf launched the self-destruct sequence of the ship, so the three people fled their time through the time portal. In the second game, Tomator took Vikings again and asked for revenge against the last defeat. He ordered one of the robot's nails to escort the Vikings and the Mages. Viking attacked the robot, disassembled the robot, and grabbed the opportunity to remove the part. When they tried to escape, Olaf pulled out the lever, brought back the hero again and made another time portal. Tomator pursues heroes, but it ends defeat once more
In the next few sections we break up the hero's journey into key parts and emphasize some of its substructures. Because action movies tend to pay close attention to the hero's journey, we see the 1986 movie "Aliens" written by James Cameron. This is a typical example of how a heroic journey (inside and outside) creates a potentially satisfactory story with popular types. experience