Essay sample library > Gamification in Education? Game ON or Game Over?

Gamification in Education? Game ON or Game Over?

2023-03-28 13:21:03

Let's start with gamification. This is completely a misunderstanding of gamification. Many people think Gamification is part of the game. So, what is Gamification really? Gamification is the process of absorbing the fun and addictive elements of the game (the mechanism of the game) and applying them to the actual application. According to one of Gamification Guru Yu-kai Chou, gamification is not a pure efficiency of the system or "functional-centered design", but a design process that optimizes people in the system or "design for people" .

It is important to note that gamification does not change activities into games. Gamification is different from educational games and games defined as "serious games". For purposes other than entertainment, serious games such as gaming are being developed. For example, serious games are usually developed in areas such as education, medical care and workplace training. The main difference between gaming and serious games is whether the game is perfect or not. In this figure, all parts of the game are included in the game, but full-fledged games include all or the entire game (Deterding et al., 2011).

Gamification is a complex design method that needs to use various game mechanisms to refer to interactive UI elements. The main task of the designer's application gamification is not to completely turn the product into a game. For this reason, the effective game system commonly used in design is distinguished. Let's see what they are. Humanity always allows us to accept the challenge and prove that we can handle them. Therefore, this challenge is considered to be one of the most attractive game elements and motivates people to take action. This could be an important tool for improving the user experience. To strengthen the challenge, it may be a good idea to use certain rewards so that users can feel more motivated.