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Future Trends in Game Based Learning

2024-01-12 10:59:17

Today, game based learning is available in a variety of industries due to the success of game based and simulation based learning in the aerospace, military and healthcare industries. . By improving raw processing capacity and cost reduction accompanying it, game based learning becomes possible. The development of a stable and flexible game engine and tool kit will reduce development costs, reduce the need for 100% customization, first-time application development.

These trends and examples recognize that students and educators are often the driving force behind the use of games for innovative learning. In game-based education, this is a fundamentally different approach, different from the "sitting and learning" model on today's site. In this educational model, the game is based on regional relationships and activities to promote dialogue to the moment of learning. These trends are spreading to educational game jam and Hackathon's world. In traditional games, event participants gather and teams of developers, artists, designers, and subject matter experts are formed. Each team creates an educational game, which sometimes receives input from educators and is then tested by players and students. Then the game will be released wild to others to play

The conversation about game education (game based learning) and studying students through games (game based evaluation) is not new. Recently, more and more people are paying attention to educators and students' voices, and they are aware of the importance of increasingly localized game education. The National Education Technology Program (NETP) in 2016 covers some of these trends. In its education department, NETP emphasizes the work of teachers who speak for students using text-based game creation tools. These students will make simple games full of their own culture, character and identity as a way to explore the theme of literature and the technique of storytelling. In the Learning section, NETP emphasizes games that encourage students to evaluate and build non-cognitive skills. The game helps students express their emotions, build self-regulatory strategies and explore dispute settlement together