Most people saw violent video games sold without thinking twice. In our current system it is common to sell violent video games. In 2008, the United States sold 298.2 million video games and total revenue was $ 11.7 billion. Six of the top ten best-selling video games contain violent games, four of which recommend "mature" ratings to people over the age of 17 (Procon). In June 2011, California vs. Brown Recreational Association's lawsuit tried to enforce regulations requiring the sale of violent video games to minors (Herard 515).
Violent video games are always a problem in the United States. Many people think that violent video games should be banned and claim that they will have a negative impact on people. Violent video games are different from the real world. Video games are not just a kind of entertainment but also another way for people to escape reality and enter virtual fantasy. If James Gee blames the horrible event that happened to a violent video game, he explains that he is obsessed only with food. Violent video games should not be banned as violent video games will ban violent video games from improving your skills, reducing violence and violating the 14th revision. Violent video game enhancements and ... more content
Increased violent outbreaks may be related to violent video games. There are increasing numbers of crimes in the age group involved in violent video games in some respects. Conversely, watching or participating in violent video games may increase violence. Violence is more common in age groups that are actively involved in violent video games, or play an active role in the violent video game community. According to the article, "The sales of video games has more than doubled.
Although much of the impact of violent games reflects the influence of violent television, there are at least three reasons to believe that violent video games have a stronger influence on violence than violent television programs Yes. "Let's learn better when involved positively" 13 For example, a person wants to learn how to fly an airplane. Which is a suitable guideline for reading books, watching TV programs, or using video game flight simulators? Secondly, violent video game players are likely to identify violent characters.