The sea is shaved with a suit, and all his expression looks clearer through conspicuous lighting. The color used in the setting gives a warm feeling and unnatural / artificial light illuminates the entire scene. After shooting, the next picture still has a camera in Ocean and is in the casino. This shows the fact that casinos have many wealthy wealthy people who spend money on slot machines and various other gaming games.
The heavy movie "Ocean Eleven" released in 2001 was Steven Södelberg's first burglar film trilogy. Adapted from the Rat Pack's favorites of the 1960s, this large budget crime thriller conveys a complex and thrilling plot that leads a con artist consisting of some cheaters and the top three Las Vegas casinos . Robbery This sequence is important to set the model of the movie and deepen the understanding of the character of the hero. In addition, structurally, the setting of robbery is important to build high viewer expectations and concerns about how to smoothly achieve this scale. Daniel Ocean, starring top star George Clooney, was interviewed at the Parol committee in a small prison in New Jersey. After being released, Ocean soon went to Atlantic City and then went to Las Vegas to begin recruiting older acquaintances to gain his greatest robbery.
Ocean's Eleven is a robbery film, but has a deeper theme. I guess the movie itself may be a metaphor of meta movies, which is itself about the essence of filmmaking. It is certainly not a movie saying that you are watching a movie about making another movie, or reflecting a stereotype of the type of movie, but the design of the movie is similar to a meta movie. Just as Steven Soderbergh instructed the movie to earn millions of dollars from viewers, the crew of Ocean planned to steal millions of dollars from the Terry Benedict. Indeed, Hollywood can be regarded as a big robber who deceives you to cheat you and put your money in and out, and you do not even understand it. We can assume that this main theme is completely unintentional Soderberg. This is almost always wrong