Additional Life: Why Video Games Matter is a 2010 nonfiction book, a journalist and critic Tom Bissell discusses the social relevance and importance of video games and protects the media from critics. Bisell takes a slightly contradictory position on the cultural relevance of the media and the conflict between game play and the progress of the story and the possibility that the media is considered incompatible with games and traditional art forms . In his book, Bissell praised several recent games, in particular Braid, Grand Theft Auto IV, Mass Effect, and Radiation 3, and shows artistic progress in trying to gain social relevance It is. [1]
This explains why he played only two or three times out of the recently issued book "Extra Lives: Why Video Games are Important" in the video games I wrote. Still, I realized myself was fully fascinated by the world described by Bissell, and I imagined how his story would affect those who understand their video games You can only do. Bissell addresses many of the common themes in writing video games. Violence in games, whether video games should be considered art (the discussion long before Roger Albert 's comment, the time that he starts soon) will continue), why is the game addictive? But Extra Lifes is really worth reading because Bissell is very insightful and (2) is a great writer. I rarely think about articles about video games and I want to read it for everyone (anyone!) But this is what I think about many parts of this book.
Additional Life: Why Video Games Matter is a 2010 nonfiction book, a journalist and critic Tom Bissell discusses the social relevance and importance of video games and protects the media from critics. Bisell takes a slightly contradictory position on the cultural relevance of the media and the conflict between game play and the progress of the story and the possibility that the media is considered incompatible with games and traditional art forms . In his book, Bissell praised several recent games, especially Braid, Grand Theft Auto IV, Mass Effect, Radiation 3 and explains their artistic progress to gain social relevance I will.
My "this year", perhaps my favorite work is to enjoy it all, Tom Bissell's "extra life". This book is a good example of video games and art as well as a detailed discussion on the reality that developers and media have missed. The difference between the night of Grancy and the world of other games is not a catalog of supernatural enemies - after decades of games, there are other cyclops and chimeras? On the contrary, this is a simple fact that as the sun enters the doctrine of the dragon, deep darkness falls on the world. This is not a metaphor. The game just literally gets dark