Violence is a day-to-day event of our society. It affects adults and children, but it has a big impact on children. Children are more likely to shape and are greatly affected by seeing and hearing. More and more violent incidents are becoming increasingly common in everyday life. Children all over the world are at the expense of the same violent acts they witnessed on television and at home. Children are victims of abuse, ignoring at home and school. Children are attacked by violence from all sides. With the advent of the 21st century, violence has been promoted by gold, racial discrimination, drugs and media. Media violence is the simplest change and regulation. We can not open the news unless we hear about murder, rape, and death. TV programs and movies ..... More content
The same thing is a 5 year old child, you have crazy imagination. With this imagination, you pretend to be a cop who kills bad guys and bank robbery. Children got these ideas from watching TV. In a survey of children's programs, Gerbner point out that "Children's programs show 18.6 violent acts per hour in 10 years ago and now show 26.4 violent acts per hour" There (Gerbner, 1990). In order to reduce these behaviors, police and superheroes can solve it with words, not violence. This helps solve school conflict, not fighting, and the children will use more civil ways to solve their differences. Another aspect of reducing violent media is to regulate which commercials appear on children's programs. The aim of the movie trailer is to have people see the benefits of advertisement terminator James Bond and Friday the 13th at Nick Jr and PBS. Some people object to the regulation of any type of television, claiming that it is a censorship system and media violence is freedom of speech. As New York teachers mentioned, "Restricting violence in children's programs should not be viewed as a censorship system, merely to protect children from pornography (Carlson-Paige & Levin, 1990).
The next side of media violence is video game. Video games revolutionized personal media entertainment. Video games allow anyone to become a soldier or racer of World War II. so
Today, television and video games are full of violence. Exposure to violence in television, movies, video games may have an adverse effect on children's behavior. If a particularly good person is a violent person, children may copy the violence they see at T.V. In the absence of violence in T.V. and video games, children are more likely to imitate violence as they consider it acceptable. More than 200 studies indicate that physical aggression is enhanced even with violent acts by a single media. The more children repeat violent activities on television, the more normal it will be. To fight, kick, or pretend that everything is a weapon is to be done by an excessively violent child. Violence of excessive exposure to youth can lead to insensitivity of violence and sympathy for victims of violence
The greatest risk of violence against children comes from television. Television programs, TV edited movies and video games are exposing infants to levels of violence that they could not imagine several years ago. Prior to completing primary education, ordinary children were watching 8,000 TV murders and 100,000 violent acts. This number has more than doubled when he or she reaches 18 years of age. TV violent content is not just 22 minutes program sent from the network. At very young age children witnessed some degree of violence and confusion and only a handful of police and military officials could witness this in the past. Every day, the TV will hit, kick, pierce, shoot, and forget