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Entertainment As a Cause of Violent Behavior

2023-09-23 12:17:19

Entertainment as a cause of violence can predict which works of art cause hopeless behavior. Entertainment can not be the main cause of mental illness in adults and adolescents They can not distinguish clearly the difference between novels and real life. In Grisham's "Non-natural Killer", he talked about the movie and called on two teenagers to participate in the murdered carnival; I am angry because it represents the confusion of our society today It was. If someone should take responsibility, the incompetent parents of these children obviously did not give them sufficient guidance.

There is no explanation about violence by young people. Various things can lead to violence against children. The more things that exist in your child's life, the more likely it is to commit violence. The behavior depends on the age and gender of the child. Violence can be directed to parents, other children, friends, or other families. There are steps you can take when you find a violence warning sign for someone else. Do not expect others to deal with this situation. Telling someone who can take action and help can prevent you and others from harming yourself. It will also protect other teenagers with potentially violent behavior and make mistakes they will affect his or her life.

Today, violent video games are causing violence and behavior problems for today's youth. This is a common controversy. Normal teenagers are suffering from many violence through the media. Americans from 8 to 18 years old have spent an average of 7 hours and 30 minutes a day using entertainment media. This period is about the same as ordinary high school, junior high school, elementary school. Extreme violence was seen with 7 hour media exposure. By the age of 18, average young people will only see about 200,000 violent acts on television. The number of media that are exposed to violence, such as television, the Internet, movies, music, video games, etc., can have a significant impact on the way young people think. I think at all these exposures there must be an association between the violence these kids see in video games and the tendency for them to become aggressive.