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Does violence in movies and video games desensitize us to the real thing?

2024-03-03 02:08:15

Normally, when we witness violence, we respond with advanced alertness and aggression. When sympathizing for the attacked people, we hope they will escape. When we want the complaint we are trying to retaliate, our own violent desire will increase. Everyone who cheers at the theater after seeing a villain's heroic deck feels a substitute feeling for this aggression.

Scientists are trying to determine if the feelings we feel in the theater are beyond the range we are exposed to violence. When we leave, do we have high risk consciousness and attack consciousness? Several studies show that we do this

In one such study, researchers prepared two groups of subjects. Researchers used subtle aggressive clues to join the first hostile group. The second group acted as a control and got neutral clues. Later, when the two groups considered the second experiment, the researchers told the subjects to listen to the other participants' answers to the series of questions. Every time a participant makes a wrong question, the subject receives an electric shock to punish the participants.

Subjects who received aggressive clues were pre-administered with a longer shock than the control group. This led researchers to believe that those observing violence believed that they moved their observed data to their own actions [Source: Berg, John A., et al. ]

Researchers point out that children watching programs characterized by violence will incorporate active violence through games with other people. As time goes by, this exposure can lead to a decline in the physiological response. People may be less reactive to violence after witnessing in movies, television and video games, as people seeking treatment for phobia may improve after repeated exposures.

This does not mean that you become a bully if you consume violent media. Some of the most loudest researchers such as Dr. Craig Anderson at the University of Iowa believe that media violence is the only factor affecting your behavior. But Dr. Anderson also said that even a relatively small number of people transferred violence to their own behavior, which would have a tremendous impact on society [Source: Bushman and Anderson]

Other researchers are not interested in the degree of the influence. Dr. Cheryl K. Olson wrote that (although not all) research shows causality between violent video games and aggressive behaviors, but method Dr. Olson also noted that, Criticizing the meta-analysis method, one research points out that there is a possibility of having different parameters from the other research, and combining the research to find the overall trend is not scientifically reasonable

If we do not know the influence of violence against the media, it is difficult to know how to deal with it. Parents should monitor children's entertainment consumption. Organizations like the American Film Institute can continue to provide consumers with information on movie content. We can educate ourselves the influence of entertainment on us so we can monitor ourselves.

The aim of this paper is to comment on "the impact of video game violence on physiological desensitization to real violence" about Nicholas · L · Carnagie, Craig · A · Anderson, Brad J · Bushman (2007) is. In this article, Carnagey, Ander, and Bushman have tested the impact on violent video games, especially from a physiological desensitization perspective. The purpose of this review is to provide positive and negative impact. Although the electronic game 25 years ago has evolved into various things, there are some dark things in some cases. Studies have shown that video games can often have negative effects such as increased puberty aggressiveness, desensitization, deterioration of health conditions, and so on. Many studies also believe that some of the problems will arise because young people do not have sufficient parental supervision in these games. After discussing these adverse effects?

Violence and attacks are increasing more and more. The results of the survey on the influence of violent video games are not decided yet, but expert warning is that it reduces children's sensitivity to real violence. Please consider the fact that children often imitate the fact that adults see. Groups like Common Sense Media recommend that you postpone at least extreme violence and "slash" type movies until your child is over 16 years old. Children affected by horror movies may think that violence may be used as a problem solving skill.