Introduction Since its debut 30 years ago, violent video games are becoming increasingly popular among children and young people of all ages. This growing popularity is increasingly attracting concerns that at these times very graphical videos and characters like living could have a negative impact on the younger generation. Although it has not been confirmed, it is speculated that the shooting at high schools nationwide is a student of gamers accustomed to sexually violent video games.
Studies have shown that playing violent video games may increase short-term and long-term positive thinking, behavior, emotion. Violent video games can also prevent people from seeking positive acts, helping others, feeling empathy (understanding others' abilities), reducing social behavior . The longer individuals are exposed to violent video games, the more likely they are to have aggressive behaviors, thoughts and emotions. These effects were seen in studies in the East and the West. Men spend more time to play violent video games than females, but exposure of violent video games enhances positive thinking, action and emotion of both sexes.
Violence is an aggressive act, but not all aggressive acts are violent acts. Few studies have examined whether playing violent video games will increase the possibility of subsequent crimes, criminal acts, or fatal violence. These studies are difficult to perform and require a large number of children. Importantly, playing violent video games tends to raise the level of aggressive behavior, which may lead to more deadly violence and other criminal acts, but clearly supporting this hypothesis There is no evidence.
Despite the exact nature of the relationship between violent video games and violent or aggressive behavior there is still substantial evidence linking video games to violence and its relevance. As with the law prohibiting the sale of violent video games to minors, our role in social control is somewhat unknown, but video that is ineffective against such social controls Discussion on the use of games is too simple. A deeper and critical analysis of the problem from multiple perspectives will help to more fully understand the causes and related factors of pubertal violence and provide a creative solution to this permanent social problem It will tell you the direction. .