Video games are very popular all over the world and millions of people around the world are interested in FPS (First Person Shooter Game), Race, 3D or Strategy Games. Video games are provided in various forms and purposes, such as violence, behavior, educational purposes, military use, home entertainment, and so on. Video games are millions of industries that enable social interaction between gamers (common language of gamers), an online connection through entertainment.
Introduction Violent video games are special games that adversely affect attitudes and behavior. These video games are very popular among children and teenagers. Since the 1980's, violent games were under political debate. When teenagers usually play violent video games they become aggressive and then they face psychological problems. For this purpose, some claim that violent games are harmful to society and affect behavior and health. It is very interesting.
Violent video games are always a problem in the United States. Many people think that violent video games should be banned and claim that they will have a negative impact on people. Violent video games are different from the real world. Video games are not just a kind of entertainment but also another way for people to escape reality and enter virtual fantasy. If James Gee blames the horrible event that happened to a violent video game, he explains that he is obsessed only with food. Violent video games should not be banned as violent video games will ban violent video games from improving your skills, reducing violence and violating the 14th revision. Violent video games enhance and adjust visual skills. According to the survey, gamers are improving their skills. Researchers at the University of Rochester discovered that people playing video games often have good peripheral vision.
Along with obesity, violence is seen as another issue related to video games. Violent video games are related to antisocial and aggressive behavior of children and adolescents. Maybe it all begins with an Atari console called "Battle" where your mission is to bomb your nearest friend (or someone you invite) with a tank, missile or jet. It may be another problem, but even if any video game starts to shape our vulnerable mind first, there is one sure thing. Video games such as Teken, Grand Theft Auto, Call of Duty and the like promoted violence. One of the main problems of violence in video games is that the game is not passive. In order to play and win, the player must be an attacker. He did not see violence like television, but he was committing violence. one more