The first group of cold wet hands closed around my ribs. The other is around my ankle, arm and neck. An angry sigh caught and the word "end of game" flashed on the screen, so I restarted the level for the third time. It looks a bit familiar. This scene is very common in modern zombie apocalypse games. The titles of these games are different, but the theme is the same. It is to fight for my life. Users are forced into a world where they must use their own violence to fight violence. Its pure stimulation is very exciting and related to many young people due to its life and death.
Violent video games are popular among today's children, but little is known about how relevant these games are to adolescents' aggression. On the other hand, violent opponents of violent video games believe video games are undoubtedly associated with aggression. Proponents of violent video games, on the other hand, think that there is no such relationship between violent video games and aggression. Discussion of violent video games and sales of violent video games are growing In two extreme aspects, it is important to know the extent to which these games are associated with aggression.
Recent extreme violence, including adolescence and actions related to violent video games, has heightened interest in video game violence. Studies have shown that violent video games can affect aggressive behaviors, aggressive behaviors, aggressive cognitive and physiological arousals. Anderson and Bushman proposed a general aggressiveness model (GAM) to explain the mechanism of association between violent video games and aggression. However, the impact of violent video games on puberty developmental development has not yet been resolved. The purpose of this review is to combine developmental changes occurring during puberty with GAM
In video games, gamers may lose their aggression. GAM believes that if a player is influenced by a violent video game, certain elements, especially hostile elements already high players are more likely to become more aggressive. Even if they were affected by violent video games, those who found that hostility evaluation was low did not affect the attack level. The results of GAM application are affected by physical and biological changes, especially in adolescence. Exposing individuals to violent games often affects the operation process of GAM. If aggression increases during puberty and you are constantly exposed to violent video games, it will enhance and increase aggressive influence, cognition and awakening. Ultimately, there is a possibility that the player's individual condition may be adversely affected. That's why attackability has increased