(1) Entertainment activities such as books and movies are the main entertainment products that people enjoy. This should be the main purpose of their creation. However, they are not mere sources of entertainment. These entertainment products have been used for a long time not only for enjoying but also for spreading culture. In other words, entertainment is used as soft power (Belkhyr, 2012, p. 704; Karademir, 2012, p. 634). Soft power is the power of attraction, hard power is the strength of strength.
When I first started writing about the cultural and historical roots of animation and manga that appeared in the translation in the early 1990's, I spread the popularity and ease of use of these Japanese manga to Japan and have a wonderful dream saw. Interest in that culture continues. In a sense, these dreams have been realized, but even if translation and animation and comic consciousness and ease of use far exceeded my expectations, it was not what I wanted.
Manga and animation are an important part of Japanese culture. They have a long history in Japan and are getting more and more popular. Even in modern Japan, cartoons and animation are becoming an important part of everyday life. Although it is accepted by many families, there are also people who think that it will have a bad influence on people who wish to read and read manga and animation. However, manga and animation provide many Japanese stories, appreciation stories, and various kinds of stories to Japanese people.
Most Japanese cities have a cartoon club and an animation club, members participate in regular gatherings, exchange manga books, and learn from each other. In fact, cartoon culture has become very big and Japan can not respond to it. Still thought to be a fashionable "capital", Japanese cartoon producers and animation companies are considerably strong in Asia and other countries and are collecting huge amounts of funds for their efforts. The emotions of cartoons are almost always exaggerated, the big eyes and the sweaty amount betrayed the excessive surprise, worry or worry. In fact, all major emotional reactions in the comic are portrayed in an obvious way. In the story of manga, the way of thinking and emotion of the character is not bad.
It is not only animation and manga that lack expression by gender, but Japanese culture often provides an independent view on gender performance and provides interesting explanation to popular animation and cartoon stories. For example, the heroine of the popular Angry high school boarding club spends most of the animation at a full boy club. Unusually, she refused to go back to a secure homosexual field for a series of girls that Ouran imitated. In fact, Ouran is one of the rare cases of cartoon characters, but if it is not gender identity it is at least a gender contradictory figure.