In the first part of the course we will explain the research by Kaptein et al. [1] An adaptive persuasion system based on average persuasion is an interesting study that can present new problems and assumptions in the field of adaptive persuasion systems. This discussion is based on Kaptein et al. It will be drawn out through critical reviews of. In this thesis we will explain its theoretical origin, research method, main findings, and impact on design. The authors argue that personal responses to persuasion strategies are very different, and where appropriate the system is highly dependent on persuasive profiles.
Our concept of advancing these three paradigms is not a permanent truth, it is an important heuristic approach to help explain the important differences of opinions constituting a good design in human-computer interactions. This view helps to understand what is happening with modern human-computer interactions. This will help identify specific design problems, understand specific customer concerns, and work across organizational and organization team boundaries. Harrison, Tatar, and Sengers (2007) propose a third HCI design paradigm. This is called a phenomenological matrix. We call it a design thinking paradigm. This is because the use of this concept is slightly beyond the explanation of "pure" phenomenology. The third design model shows how the user experience and product appeal vision, and how product design leads to experiences and appeal.
We propose future Human Machine Interaction (HCI) design. This requires creative thinking and understanding of HCI trends, but should be based on known emerging technologies. The proposal should bring about an effective new generation of human-computer dialogue design, which promotes dialogue between people and computers and / or people. The World Wide Web has had a great lasting impact on our lives in the fields of rehabilitation, industry, education, healthcare, government, and entertainment. Most of our daily life has never been popularized by the Internet. First of all, this paper continued the design of human - computer interaction, then this paper did literature research and found the advantages and dangers of human - computer interaction design.