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Correlation between Violent Games and Violent Acts

2024-02-02 11:28:55

A red sports car flew across the street and headed for a convenience store. A young man got out of the car with a rough hidden identity Halloween mask. He charged the cashier soon after entering the store. He issued a jagged blade, "Please put all the money in the register this time!" He asked the surrounding customers to leave the store terribly. "Good, please do not hurt me!" The cashier asked her to fill the man's bag nervously. She packed a small amount of bills in his bag totaling 200 points and is now the official currency of the United States.

Theme, intense video game. Parents influenced by the media have been trying to ban to put violent video games all into the US market for years. Media criticizes the isolated affair exaggeratedly as a violent game and violent video games can have a positive impact on people of all ages. The media often suggests that violent video games are consistent.

Despite the exact nature of the relationship between violent video games and violent or aggressive behavior there is still substantial evidence linking video games to violence and its relevance. As with the law prohibiting the sale of violent video games to minors, our role in social control is somewhat unknown, but video that is ineffective against such social controls Discussion on the use of games is too simple. A deeper and critical analysis of the problem from multiple perspectives will help to more fully understand the causes and related factors of pubertal violence and provide a creative solution to this permanent social problem It will tell you the direction. .

Since the late 1990s, several violent acts have been widely published with faith, suspects may have a history of having played violent video games. Several studies have shown that the use of violent video games increases aggression and the possibility of reducing social behavior. Other studies suggest that violent video games do not have this effect. In 2005, the chairman of Interactive Digital Software Association in an interview with PBS denied this relationship between violent video games and anti-social behavior. In this interview, he pointed out that the problem is "... exaggeratingly exaggerated ... ..." Frankly speaking, I do not understand this industry ... ... ... "Others believe that in some cases the positive impact of playing video games includes social behavior and that the video game industry is the cause of more common problems in specific communities believe.