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Technology is evolving, making progress in online networking, mobile and game learning a major trend in corporate e-learning. Today these new developments are gaining a lot of attention in game based preparation, and students present various types of challenges based on actual experience. Students are expected to consider these and solve these problems over time. Game-based learning has attracted a lot of attention recently because it is very exciting and helps to create a sense of competition among members. In addition, it makes the learning process easier
Growth and disruption of education has brought about many changes in corporate e-learning education methods. Often in the 1990s and 2000s learning experiences are focused on collaboration, learning management systems have many backend functions. As Bersin explains below, this has turned into a more mobile-friendly, cleaner and clearer UX / UI. In addition, elements of cooperation in the 1990s evolved to include social learning. The modern learning system is the MOOC distribution model. For example, the SCORM course has been transferred to video, but actually I have not seen MOOC of the SCORM course. Furthermore, for learners who do not have clear learning paths, this is often a flexible approach, but in the background smart algorithms recommend new content based on what they are interested as learners.