Discussions on media violence such as video games have been on for years, but there is no clear answer as to what to do. Teenagers should be able to distinguish between fantasy violence and real life in video games. My parents can not control access to these games. It may not be science alone. Teenagers need to distinguish violence and real life of video games so that they can distinguish between gender roles and age pattern.
Violence against media including television, movies, music and video games poses a serious risk to the health of children and adolescents. Extensive research evidence suggests that media violence leads to aggressive behavior, insensitivity to violence, and evil. Dreams and fears are harmed ... Relevant experimental studies show that violent video games can increase aggressive behavior and positive thought and reduce socialist behavior It is. School - Influence of a long-lasting violent video game on older children and adolescence - In only three months, high exposures of violent video games revealed that physical aggression is enhanced. There was a similar impact throughout the year.
However, the impact of media violence on the health of children and adolescents is obviously negative. Exposure appears in the form of music videos and television programs. There are many studies showing that exposure to violence in the media is related to violence in these age groups. Given the degree of media violence, these relationships are not surprising. For example, by age 18, most teenagers will have access to more than 200,000 violent acts on television. Many media shows and feature films, including animated films, draw violent images - most of them attract unbalanced blacks and women. One study, a randomized controlled trial, showed how educational intervention, which led to a reduction in media usage, reduced aggressive behaviors of elementary school children.