On 20th March 2003, President Bush and the United States declared war against Saddam Hussein and the country of Iraq with the support of American citizens. Since the US is preparing to ship more than 10,000 American soldiers, large amounts of ammunition and dangerous biological weapons, it costs billions of dollars to start a war everyday. After stationing in Iraq, American soldiers bravely foresawed that they came to call their country and serve "battlefield". "Behavior: Freedom of Iraq" requires courage, patriotism, and dignity to carry out, but the most important element is the will to fight.
In the Vietnam War, the US Army is struggling fiercely in search of its status. This is a fight that uses teeth and nails to capture the dominant ground. They fought the last person in the last round of the battle, and they requested a stronger wireless phone - "send reinforcement soon." However, the person who received the message mistakenly interpreted it as "please send me 5 dollars and 6 cents" and did not send reinforcement, the Americans lost their strategy and posted a post.
More than 8,000 years ago, Master and Wizard had a hard time controlling their destiny. They fight avatar of battle, magical items, and their wisdom. What are their awards? This is the ability to control and shape destiny. These combatants will fight alone, or with their colleagues supporting their cause. Three judges known as triple entrances served as judges. There are only five rules in the arena. These rules are straightforward: there is no external help to use what you brought, everything is checked except for the main rules, everything else is all. The loser did not get a replay during the interstellar cycle
The fight is very unpredictable. You never know what the outcome of each fight is. You can fight three times in succession with the enemies of the same group, and the process of each battle is different. This means you get various rewards - this is an important element that makes you "fascinate" the game. Text games usually solve this problem in two ways. Divide it from repetition as much as possible (make the game smarter so that all situations and solutions are unique), or divide repeated gameplay into many mini-games. As a good example of the former method, you can see most of the top-level traditional interactive novels. For examples of the latter, see Wonderful Witchcraft. series