(3) Establish a sense of permission for relationships so that children can fully express their emotions freely
(4) Beware to identify these emotions in ways that identify children's emotions and allow them to gain insight about their behavior
(5) Deeply respecting the ability of children to solve problems, giving children the opportunity to solve it. Children's responsibility is to make selections and changes.
(6) Never try to lead children's behavior or conversation. Children will lead and therapists will continue
(7) Please do not treat in a hurry. This is a gradual process that must be approved by therapists
(8) Identify only the restrictions needed to establish treatment in the real world and make the child conscious of his / her responsibility in relation.
These principles emphasize the importance of being able to express artistic skills using comprehensive games - 'Play Therapy Tool - Kit ™' helps therapists follow children's leadership Enable
* Axline is influenced by Carl Rogers' people-centered approach. She is considered the founder of game therapy without instructions. Her famous work "Dibs: In Self Self" written in 1964 explains how she can cooperate with Dibs and how he can heal himself. Next, Axline added Gestalt treatment to symptomatic treatment and influenced Violet Oaklander which extended the concept of "tool kit" described in her book "Windows to Our Children". Dr. Mark Bärnes, founder of PTI, introduced all these approaches to the work of children, as explained in "The Way to Treatment of Children", the world's first game therapy training and education We set standards.
These principles are quoted directly from Virginia Axline (1969) Play Therapy. They are long-term necessities for undirected game therapy, but the term "therapist" in each statement is easily referred to as "parents" to help children grow to mental and emotional health "Or" Teacher "can be changed.
Developing the ideas of Axline (1947) and Moustakas (1959), Landreth (2002) improved their theory and developed customer-centered game therapy. "In game therapy, Virginia Axline (1947/69) states that individuals have the ability to solve their own problems within themselves, that growth conditions are optimal in game therapy, and children are independent "(Axline, 1955). She expressed importance of the therapist and made it possible for children to actively explore and investigate rooms and toys with the help of experience and human relations (Axline, 1955)
As discussed by Axline (1964), as far as the therapeutic value of symbolic games is concerned, the therapeutic game is one of two main methods, namely through non-indicative game therapy and leadership game therapy (Oklander, 1988). ) According to Axline (1964), game therapy must follow eight principles: The therapist and the child must be comfortable with each other; the therapist accepts his / her child; The therapist respects his ability to solve his or her problem with the child; the therapist does not try to affect children; treatment is done at his own time ; And the only limitation on the treatment of games is to fix treatment in the real world. Limit (Axline, 1964)
Carl Rogers (1942) extended the work of the Relationship Therapist and later developed an undirected treatment called customer-centered treatment (Rogers, 1951). Virginia Axline (1950) extended her mentor concept. In her article entitled "Entering the Children's World Through the Game Experience" in her article, Axline summarizes her game therapy philosophy and says: "The gaming experience provides a safe relationship between children and adults, so it has a therapeutic effect, as if you were your own way at that time and yourself, freedom to state your own space in your own way as a child Let's have it (Progressive Education, 27, p. 68).