Time: The basic color theory of activity every Saturday is being explored in 2 and 3 dimensional design environment. We explore visual elements such as lines, shapes, shapes, textures, which incorporate color interactions, harmonization, and discrepancies to various visual themes.
Principles of art element design Color • Line • Pattern • Color wheel • Shape / shape • Rhythm / movement • Primary color • Color • Proportion / proportion • Miner • Value • Balance • Neutral • Texture • Unity • Complement • Space / perspective / Focus • Black and white • Where are the lines and shapes? You can see lines and shapes by name. - Go to lunch room or library, on the way to art! - Flow lines - Line up on the ground, create patterns on tiles and carpets - Clock shape - Circular - Desktop shape - Square or rectangular - Apple on the teacher's desktop Apple "Organic shape
Recently, Slynyrd, a pixel artist and game designer, has released a wonderful blog post introducing readers through the process of creating a wonderful pixel art palette. In this tutorial we will focus on how to manipulate HSB properties (Hue, Saturation, Brightness) to select colors. This raises a question about how designers like to mix colors. I have always found that generating a HSB sample is the most intuitive way for beginner designers to choose colors. Generating a single sample using the HSB scale is most similar to selecting a sample from the actual color book. Basically select the target general color (hue), then select the fine attribute (saturation) to find the general color of the sample. Degree and brightness). These three attributes of color are the names of the scales (HSB = Hue, Saturation, Brightness).