Essay sample library > Argumentative Essay: Violent Video Games Contribute to Youth Violence

Argumentative Essay: Violent Video Games Contribute to Youth Violence

2023-02-23 17:29:28

Our country has changed over the years. Generations that my grandfather grew up in the 1930s and 1940s without a doubt are often called 'Maximum Generation' (Brokaw). Why did not my generation talk about the progress of our inventions and technologies? Perhaps, the decline of our generation is the influence of the media and its general. There is no doubt that the media can turn the story into a shocking and awful account. It intends to sell perfectly.

Video game violence never leads to violence among young people and may actually help to suppress this violence. Violent video games are never proven to cause teenage violence. One of the most notable franchises in the history of video games is Grand Theft Auto (GTA). However, since the emergence of the GTA in 2001, juvenile violent offenses have actually declined! (Snyder, Sickmund, 2006) Since GTA III was released in 2001, by 2003 GTA franchise sold 22 million copies worldwide. (Take-Two Interactive, 2004) GTA games have violence, prostitution, aggressive language. I believe that enabling young people to play this game is a way to ease and relieve stress. For over 10 years, youth and violence cases have occurred. In the 1990s, youth violence recorded a record high. (Snyder, Sickmund, 2006) Since the release of GTA III, we have seen a decline in teenage violence. I think the reason is here.

Often violence and music, teenagers listen to violence, giving young people the opportunity of real violence in video games, making efforts and giving rewards. Many video games are based on violent, aggressive, gender-biased plots, almost everything confuses reality and fantasies. Given that 67% of families with children have video game systems, they must take seriously the fear that excessive dependence on video games leads to social isolation and positive behavior.

In recent years, the popularity of violent video games has increased significantly. As a result, parents and teachers are concerned that such violent video games may cause or cause teenage violence. These games have been accused of school shooting, juvenile delinquency, gender violence. Furthermore, the criticism of violent video games in the media and parent community is so persistent that the causal relationship between video games and violence is accepted as an absolute reality. But the truth is another matter