Such articles and opinions reflect how we solve problems as society and condemn the seemingly convincing opinion of public opinion. There are various articles advertising this stereotype, but some studies have shown that there is no consistent bad behavior in video games. Due to these unrealistic and contradictory influences, if a person commits a crime or acts in some way, if it involves a video game, they are the result of an ideological mistake produced by society and the media It will be regarded as a cause.
There are two main types of video games, so there are two main types of video game poisoning. Standard video games are usually designed to play with one player and involve clear goals and tasks such as saving the princess. The poisoning of these games is often related to completing missions and breaking high scores and preset criteria. Other types of video game poisoning are related to online multiplayer games. These games are particularly addictive as they are played online with other people, which usually does not end. Players with this type of poisoning like to create an online character and become temporary. They often build relationships with other online players to escape the reality. For some people this community may be the place they think they are most popular
It's not. This is a little unfair. My generation grew up in video games. Our childhood leisure activities are a pursuit of competition. When you compete at the highest level - video games are games, games have winners and losers - you get plenty of cash rewards - games can easily become sports. I have my own feelings about technical terms, but e sports is increasing. In the Intel Extreme Masters, Evolution Championship Series, and other major events, there are millions of views every year, and very serious fabrics are distributed. It can now be an expert on eSports, but like any other sports career it is a hard work. Many are called and rarely picked. Merely being good at video games is not enough - you have to work hard and have to practice a lot.
Ownership of video game entities is a major problem in video game culture. On the other hand, players, especially players who have incarnated for years, already consider their avatar as their wealth. On the other hand, the publisher declares ownership of all game items and characters through EULA (End User License Agreement). Terry Flew is aware of this problem. He also emphasized that these issues only worsen and in more interactive games there are more problems with regulatory, ownership and service issues.