Violent computer games are supervised by a film style classification system that warns parents of graphics and horror images.
This movement was released after complaints about corruption on European storms, emergencies, and Carmaggedon.
From April, new classifications will be added to all computer games sold in the EU. People who do not have violent content or gender will be over 3 years old and will be able to play age. There are also classifications of 7 +, 12 +, 16 +, 18 +.
Such violent computer games are not new norms, they may be regulated and banned by the British movie classification committee. Selling prohibited games may be fined and imprisoned.
The game industry responded after EU member states including the UK called for action. Voluntary code is in operation but many games are not among them Experts say that this is not enough to control the industry not bound by international borders.
Patrice Chazerand, secretary general of the European Interactive Software Association, says: "The industry that has more and more impact on people shows a strong awareness of social responsibility, which is appropriate."
Production of computer games is the fastest growing industry in Europe. Last year it was worth over 4 billion pounds and this number will increase to £ 6 billion next year.
The industry expects this code to allow parents to control the number of "splash games" that infants are currently playing. In the "emergency" girls of mini skirts wore a shopping center and issued victims. A rogue shows that a man hit the ball, fought against other gangs, robbed the store, and attacked the police. Part of the game involves "refueling" alcohol and medicine
According to critics, these games were once thought as "violence of cartoons", but the better technique is that they now seem very realistic, and poor wording and victim's sorrow It is accompanied by lamentation.
There is controversy about the direct relationship between computerized violence and child's aggression. According to a survey in Japan, the part of the brain that controls aggressive behavior is not well developed among children playing violent video games.
Middle Sex University survey found that the longer they spend their time playing violent computer games, the more they were positive. Children of just 4 years old often play games, which is illegal when images are in movies or videos.
However, other surveys, including surveys conducted by the Home Office, show that there is no direct link between computerized violence and child's aggression.
Scientists also discovered that by restricting computer games, IQ can be improved by requiring some level of concentration and adjustment of hands and eyes.
Increased violence may be related to violent video games. There are increasing numbers of crimes in the age group involved in violent video games in some respects. Conversely, watching or participating in violent video games may increase violence. Violence is more common in age groups that are actively involved in violent video games, or play an active role in the violent video game community. According to the article, "The sales of video games has more than doubled.
Half of all video games contain violent content, but 90% of video games sold to children over the age of 10 include violent content. Unfortunately, best-selling video games are the most violent video games, parents have less supervision over video games than television viewing. 90% of the teens from the 8th grade to the 12th grade reported that parents never saw the video game scores before purchasing and 89% said parents did not limit the video game playing time I mentioned.
Video games, especially violent video games, are increasing in popularity among children and teenagers in today's society. There are about 6 billion children 2 to 17 years old who are playing video games. In a recent incident such as the Stone Man Douglas High School shooting in February 2018 there were many guesses that led the student to commit such a violent crime. People are currently accusing media and violent video games for recent shooting incidents in our school system. There are many factors that can cause violence, but is there any possibility that violent video games cause youth violence?